![]() I've started on Small Mario already but I don't know how i'm feeling about it.Īnd I think i've finally finished Lost Levels enemies. Doesn't help that for no reason Mario and Luigi share a sprite for their legs while swimming. For some reason the swimming sprites give me a lot of trouble. I think I should re-work Luigi's swimming sprites. I finished all of Mario and Luigi's big sprites for Lost Levels. I like when Luigi has his own animations in general, which is something Smash Bros. Lookin' good so far! I like how his fireball pose is similar to the SMAS+W animation. Honestly, the only real change would probably be the option to play as Mario OR Luigi in single player Some of the poses are really scattered across several different files. On a more positive note, i've finally organized all the SMW enemies into their own sheets to make them easier to work with ( at least as much as I could. I tried changing the extra pitch black slots to expand some palettes in Lunar Magic but they keep saying those colors are hardcoded by ASM. 1 on All-Stars because it has so many sprites that use less than 16 colors. It's somehow worse than Super Mario Bros. What exactly do you have in mind that would make this the definitive experience besides the graphical changes and the brick fix for SMB1/TLL? It might not something I can do personally, but I could add it to the list of things I wouldn't mind outside help with in the OP.ĮDIT: Also, I know I sound like a broken record, but I've taken a break from Lost Levels and gone back to look at Super Mario World and I cannot overstate how much the color palette for that game sucks. I'm open to other people volunteering to help with things I can't do as well, but I don't like to pester so those people would have to come to me if they wanted to help. So far they've made it possible for me to use separate graphics for SMB: The Lost Levels, they're still working on a few other things you can see for yourself elsewhere in the thread. I'll likely have Mario and Luigi use the same poses in SMB1 though. Was thinking he'd throw up two peace signs or maybe a thumbs up instead, not quite sure yet. His jumping stance is more like that of Mario 2, I wanted his skidding animation to really look like he's having trouble stopping, he's a little more nervous about shooting fire, and he takes more cover when ducking. Since Lost Levels was the first game to implement some the mechanical difference between Mario and Luigi, i'm going to try to inject a little bit of extra personality into Luigi's poses instead of just copying Mario completely. ![]() ![]() Keep in mind this is the first attempt, I gotta figure out his idle pose a little more, it looks fine to me on the sheet but something about it in game feels off. I'm actually a little more excited to work on the rest of the poses now, I hope I can make them look as good as these.Īctually, after testing them, I actually made some edits to what you did to finally get the ball rolling on Luigi. I basically reverted the victory pose to the All-Stars one to make it more in line with the Lost Levels/SMB2 FDS cover artwork's pose. Here's the sheet of the corrections to your sheet: Here's my finalized LL walking animation:
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